![]() The number of stars can get very high, but given how easy it is to automate your colony developments using policies, it is relatively easy to manage a rather large empire. Every galaxy uses star lanes, and because of that, you can shape your galaxy to accommodate a more open or defensively oriented game as you see fit. Galaxy settings include shape and number of stars. Most of the racial traits are percentage based bonuses to certain actions, but it is possible to select a bonus starting technology or the ability to colonize less hospitable planets. Each race has their own unique portrait, background, and ship models. The game includes 9 fully customizable races to choose from and 10 customizable galaxy types. I can safely say you will feel comfortable, given the options available to you, even if you hate hectic RTS games. Both of these modes include numerous speed adjustments and the game often pauses whenever something interesting is going on. Ship combat is also in real-time, but it takes place on a separate instanced map outside of normal galactic time. Polaris Sector may be another real-time space 4X game, but it’s still one of a very few in that category. On the surface, they share a lot, but underneath the bones are quite different. ![]() One might wonder how their upcoming release, Polaris Sector from developer SoftWarWare, fits into their portfolio. ![]() It has provided countless hours of entertainment for its fans and has spawned numerous well-received expansions. When one thinks about space 4X games, and about publisher Slitherine Ltd., they almost undoubtedly think of their hugely successful Distant Worlds series.
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